Friday, April 26, 2013

More About Bioshock Overload

Continuing from my last post, this post will overview some of the changes between Crystal Crypt and Bioshock Overload, if the folks at Irrational Games accept it.

Heal, Drain, Forge, and Charge (now called Reload) will all remain in the game, as well as a rather useful power returning from the oriinal Bioshock games: Hack. This version is not reliant on a tool, as in Bioshock 2, but is amplified by something like it. The hacking interface will more than likely consist of a circuitboard, and you need to zap it in the right spots in the right order, and in quick succession. Once you get a long-range Hack upgrade from an ally, you can fire crystals that work similar to Bioshock 2's remote hack darts.


The Charger I mentioned earlier utilizes a blueprint, called a Charge, to modify a small number of crystals to specialize in a particular form of energy, then implants them into the host via microtransmission. The Charger comes with your first charge, Telekinetics. Thermokinetics and Electrokinetics come very soon after.

Infected employees are replaced by infected civilians and general thugs. The partially infected mployees that you could either Heal or Drain are replaced by Changelings: adolescents who have been infected partially by the crystals but can neither succumb to the infection nor be rid of it-trapped in a tortured state of half human, half monster. You can either Heal them by reducing their infection to a minimum state, a process that releases some of the energy stored in their bodies by the invasive crystals, or you can drain every last bit of energy from them, killing them in the process.

I'll go over the changes to weapons in the next post. Until then, I'll see y'all later!

Monday, April 22, 2013

Change of Plans

Ever since Bioshock Infinite came out, I've been reevaluating my plans for Crystal Crypt. I've decided that if I get the chance, I will share my ideas for the project with Irrational Games, to be used as the basis for another game in the Bioshock series, carrying the subtitle Overload. Of course, the story would be drastically altered.

HELIOS would be replaced by New York City, in the year 2045. The city will have become the capital of the North Atlantic Republic, one of numerous nations formed from the dissolution of the United States of America. This republic has instituted a reverse-Communist policy in which citizens recieve absolutely no aid from the government and must live on what they can earn in a hard day's work. This system is meant to create a society composed solely of a hard-working middle class. However, certain circumstances create the opportunity fo the formation of upper and lower classes. Resentments between the new classes led to the formation of the North Atlantic Republic Peacekeeping Corps, or NARPeC.

Calvin Korman will become Calvin "Dragon" Drake, captain of NARPeC's elite Fifth Company, assigned to eliminate potential threats to the ciy's safety.

The PSIGauntlet is no more, replaced by a matrix of crystals in your left arm. However, the system of three basic energy types used in pairs will remain. Due to the unstable nature of the crystals, you are at first unable to do anything with them. Upon reaching a medic, you recieve a device called a Charger. This is how you apply new abilities.

More details soon to follow. Until then, I'll see y'all later!