The powers I've described in the past are rather simple unless you can combine them. This will be accomplished by a feature similar to the weapon menu in Bio-Shock, in which each weapon has 3 types of ammo you can use. However, to apply this to your Gauntlet powers, the interface will be altered to denote primary and secondary equipped powers. Depending on which set of powers yo ave equipped, your possible moveset will change. So far, in concept, my favorite pair is Telekinesis with Electrokinesis as secondary. This provides a move set similar to that of Star Wars: The Force Unleashed (minus the force choke and lightsabers)
To maximize the capabilities of tis combat system, I also plan to implement a kill-streak mechanism called Psionic Momentum. This feature consists of a power meter that fills up as you kill more enemies. The more power in the meter, the stronger your attacks get. When the meter gets full, you enter a powered up "PSIforce" state, where you start building up more and more power, which you eventually release in a devastating final move. In the previously mentioned Tele-Electrokinesis set, this final move is similar to the Tempest move in The Force Unleashed.
I have plans for other effects of this PSIforce state, but those will be revealed later.
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