Wednesday, February 20, 2013

Circumstantial Powers: Heal, Forge, Charge, etc.

In a previous post, I mentioned a Heal ability to be used in combination with the Crystal Pistol. This power belongs to a separate set of abilities called Circumstantial Powers. These powers can only be used in specific situations, and each power is used in a different situation.

Heal: When you find an employee of HELIOS who is partially infected, you can use Heal to remove the Hive crystals, thus curing the employee. He or she will then provide you with various rare materials and a small number of upgrade crystals. Once you are able to use the Crystal Pistol, this approach really begins to pay off.

Charge: The PSIgauntlet does not utilize limitless energy; it must be recharged from time to time. Fortunately, you can recharge it from any power source you find, be it power crystals on the walls, electrical panels, or even near-dead enemies. Simply approach a power source and hold down the interact button (X button for XBOX 360, E key for PC) until the power meter is full. Different sources provide different amounts of energy. If you run out of power, the PSIgauntlet uses your health as a reserve power source, allowing only basic attacks. Your health will replenish from this fairly quickly once you are out of harm's way.

Drain: As an alternaive to Healing, you can Drain the energy from a partially infected employee. This provides a huge boost to your power supply, as well as a lot of power crystals. Like Heal, you will be able to Drain more often once you gain use of the Crystal Pistol.

Forge: Forge is the power that lets you turn scrap parts into specialized components. However, it's not something that's really out in the open in terms of gameplay, as it will be built into the Workbench mechanic from the get-go.

I'm debating whether or not to add certain other circumstantial powers, but I hope to find some way to implement transport-oriented abilities.

No comments:

Post a Comment