Friday, April 26, 2013

More About Bioshock Overload

Continuing from my last post, this post will overview some of the changes between Crystal Crypt and Bioshock Overload, if the folks at Irrational Games accept it.

Heal, Drain, Forge, and Charge (now called Reload) will all remain in the game, as well as a rather useful power returning from the oriinal Bioshock games: Hack. This version is not reliant on a tool, as in Bioshock 2, but is amplified by something like it. The hacking interface will more than likely consist of a circuitboard, and you need to zap it in the right spots in the right order, and in quick succession. Once you get a long-range Hack upgrade from an ally, you can fire crystals that work similar to Bioshock 2's remote hack darts.


The Charger I mentioned earlier utilizes a blueprint, called a Charge, to modify a small number of crystals to specialize in a particular form of energy, then implants them into the host via microtransmission. The Charger comes with your first charge, Telekinetics. Thermokinetics and Electrokinetics come very soon after.

Infected employees are replaced by infected civilians and general thugs. The partially infected mployees that you could either Heal or Drain are replaced by Changelings: adolescents who have been infected partially by the crystals but can neither succumb to the infection nor be rid of it-trapped in a tortured state of half human, half monster. You can either Heal them by reducing their infection to a minimum state, a process that releases some of the energy stored in their bodies by the invasive crystals, or you can drain every last bit of energy from them, killing them in the process.

I'll go over the changes to weapons in the next post. Until then, I'll see y'all later!

Monday, April 22, 2013

Change of Plans

Ever since Bioshock Infinite came out, I've been reevaluating my plans for Crystal Crypt. I've decided that if I get the chance, I will share my ideas for the project with Irrational Games, to be used as the basis for another game in the Bioshock series, carrying the subtitle Overload. Of course, the story would be drastically altered.

HELIOS would be replaced by New York City, in the year 2045. The city will have become the capital of the North Atlantic Republic, one of numerous nations formed from the dissolution of the United States of America. This republic has instituted a reverse-Communist policy in which citizens recieve absolutely no aid from the government and must live on what they can earn in a hard day's work. This system is meant to create a society composed solely of a hard-working middle class. However, certain circumstances create the opportunity fo the formation of upper and lower classes. Resentments between the new classes led to the formation of the North Atlantic Republic Peacekeeping Corps, or NARPeC.

Calvin Korman will become Calvin "Dragon" Drake, captain of NARPeC's elite Fifth Company, assigned to eliminate potential threats to the ciy's safety.

The PSIGauntlet is no more, replaced by a matrix of crystals in your left arm. However, the system of three basic energy types used in pairs will remain. Due to the unstable nature of the crystals, you are at first unable to do anything with them. Upon reaching a medic, you recieve a device called a Charger. This is how you apply new abilities.

More details soon to follow. Until then, I'll see y'all later!

Wednesday, March 6, 2013

Random Interjection

I've noticed that my later posts aren't getting as many views as my earlier ones. In fact, the latest 4 posts have only gotten 1 view each. I'm beginning to think that these views are coming from the same person.... If so, whoever you are, thank you for sticking with me. I really could use some feedback, though. Am I too boring, do you think the game idea is any good? Please leave comments below and on my other posts in this blog.

Tuesday, February 26, 2013

Plugins and hidden areas

In the last post I mentioned something called Plugins. These are supplemental upgrades that grant you certain advantages in combat and navigation. Unlike your standard combat upgrades, these can be equipped and unequipped whenever you are at a workbench. In the game, they take the form of removable SD data cards. At first, you can only equip 3 plugins at a time, but you can upgrade the PSIgauntlet to have up to 5 slots to equip Plugins.
Actual Size
Each Plugin grants certain boosts, such as damage increase, shielding, speed increase, faster recharging or longer charge for weapons, decreased energy cost for moves, and multiple tiers of power for your final move.
 
Secret areas are places that have lots of useful items inside. However, tey look no different from the normal offices and laboratories. It is possible to find them on your own, but as you cure more employees, they will give you hints that will help you find them more easily.

Monday, February 25, 2013

Morality Factor

When you find a partially infected employee or weaken the infection of an enemy with the Crystal pistol, you have two choices: you can heal them, or you can drain them. Similar to the decisions regarding the Little Sisters in BioShock, these choices will have long term effects.

Healing the employees will not give you a lot of rewards at that moment, but as you heal more of them, they will help you in various ways. One example is exclusive Plugins, recieved through PCs found in offices. You will also recieve helpful hints as to the locations of offices and labs via the TeleComm (telepathic communicator).

Draining the employees will provide a major boost to your maximum health and energy levels. Enemies will also be more cautious in attacking you.

Like BioShock, or rather, BioShock 2, the choices you make will determine how the game ends. If you Heal every employee, the ending will be positive. If you Drain all of them, the ending will be negative. If you Heal some and Drain some, you will have to make a choice in the end to determine between two "Neutral" endings. Depending on what choice you make, the ending will  be either "Neutral Positive" or "Neutral Negative".

Wednesday, February 20, 2013

Circumstantial Powers: Heal, Forge, Charge, etc.

In a previous post, I mentioned a Heal ability to be used in combination with the Crystal Pistol. This power belongs to a separate set of abilities called Circumstantial Powers. These powers can only be used in specific situations, and each power is used in a different situation.

Heal: When you find an employee of HELIOS who is partially infected, you can use Heal to remove the Hive crystals, thus curing the employee. He or she will then provide you with various rare materials and a small number of upgrade crystals. Once you are able to use the Crystal Pistol, this approach really begins to pay off.

Charge: The PSIgauntlet does not utilize limitless energy; it must be recharged from time to time. Fortunately, you can recharge it from any power source you find, be it power crystals on the walls, electrical panels, or even near-dead enemies. Simply approach a power source and hold down the interact button (X button for XBOX 360, E key for PC) until the power meter is full. Different sources provide different amounts of energy. If you run out of power, the PSIgauntlet uses your health as a reserve power source, allowing only basic attacks. Your health will replenish from this fairly quickly once you are out of harm's way.

Drain: As an alternaive to Healing, you can Drain the energy from a partially infected employee. This provides a huge boost to your power supply, as well as a lot of power crystals. Like Heal, you will be able to Drain more often once you gain use of the Crystal Pistol.

Forge: Forge is the power that lets you turn scrap parts into specialized components. However, it's not something that's really out in the open in terms of gameplay, as it will be built into the Workbench mechanic from the get-go.

I'm debating whether or not to add certain other circumstantial powers, but I hope to find some way to implement transport-oriented abilities.

Thursday, February 7, 2013

Tools Update

I have decided to include the crossbow and the Crystal Pistol as weapons in the game.

The crossbow must be assembled from scrap metal and spare parts found in offices. Assembling it and oher weapons will take a different form than the ragtag assembly of grenades and other support items. You will have a specific set of parts you need to find or make. The stock, for instance, will have to be bent from a metal pipe. The arms will have to be psionically smelted from scrap metal using the Gauntlet. As for the launching system... let's just say a lot of rubber bands are required (again, the Gauntlet will make them into what you need).

The Crystal Pistol is one of few weapons utilized by the enemies infected by the Hive crystals. This gun, somewhat similar in concept to Halo's Needler, launches Hive crystals at you in an effort to add you to the ranks of the mutants. Rather than having homing abilities, these crystals will apply gradual damage after you are hit. This damage stacks as more projectiles strike you, and damage continues until you heal yourself.

At some point you will obtain a Crystal Pistol as a carried item, but you'll need to modify it using the workbench before you can use it. Once you do so, it becomes a sort of anti-infection gun, in that it gradually destroys the Hive crystals infecting the enemy, making it possible to completely reverse the infection using the Heal power (I'll tell more about that in a later post.)

Tuesday, January 29, 2013

Combat

The powers I've described in the past are rather simple unless you can combine them. This will be accomplished by a feature similar to the weapon menu in Bio-Shock, in which each weapon has 3 types of ammo you can use. However, to apply this to your Gauntlet powers, the  interface will be altered to denote primary and secondary equipped powers. Depending on which set of powers yo ave equipped, your possible moveset will change. So far, in concept, my favorite pair is Telekinesis with Electrokinesis as secondary. This provides a move set similar to that of Star Wars: The Force Unleashed (minus the force choke and lightsabers)

To maximize the capabilities of tis combat system, I also plan to implement a kill-streak mechanism called Psionic Momentum. This feature consists of a power meter that fills up as you kill more enemies. The more power in the meter, the stronger your attacks get. When the meter gets full, you enter a powered up "PSIforce" state, where you start building up more and more power, which you eventually release in a devastating final move. In the previously mentioned Tele-Electrokinesis set, this final move is similar to the Tempest move in The Force Unleashed.

I have plans for other effects of this PSIforce state, but those will be revealed later.

Friday, January 25, 2013

Workbenches

Another mechanic I have planned for the game is the ability to create new tools and weapons using things you find. I first saw this in BioShock, but the mechanic will be rather different in Crystal Crypt. For instance, instead of the U-Invent kiosks of BioShock, which I found to be rather odd in an underwater paradise city, the hero of Crystal Crypt must use the more natural workstations found in offices and labs. The supplies you find will also be more in keeping with the laboratory setting.

How you use these workstations is drastically dfferent from BioShock in that you don't really know how to make an item, apart from a basic guide as to what you need. A grenade, for instance, needs at least a container, an explosive, and a crystal to power it. What type of container and what explosive you use affect how the grenade funtions. You can also add an "accessory" to give it a different effect, such as a vial of Sulfic Acid for chemical burn damage, a strip of magnesium to make a flash grenade, or just some extra explosive for more oomph.

I won't spoil the other possible items you can make, but I'm trying to find some really neat things to build with these workstations.

The workstations also double as a way to spend a different kind of crystal on upgrading your PSIgauntlet. The game will explain this in that these crystals enhance the dfferent types of emitters, at the same time enabling the Gauntlet to interpret new commands from your brain. The interface will be similar to a skill tree.

That about wraps things up for now. Don't expect Crystal Crypt to hit shelves for a couple more years, if I ever get it off the ground at all.

Wednesday, January 23, 2013

Planned tools and powers

To make it out of HELIOS alive, you'll need to make good use of all the tools and weapons you obtain in the course of the game.

The first and most prominent tool that you recieve is the PSIgauntlet, a sort-of glove-like apparatus worn on the left hand that grants you amazing abilities. The basic powers include
  • telekinesis (moving things with your mind)
  • thermokinesis (controlling heat, mainly as fire)
  • electrokinesis (electrical powers)
As you progress you are able to develop other abilities, and upgrade the ones you have.

Certain tools require both hands to wield due to size. To compensate for the loss of combo options, these are used as boosters for the PSIgauntlet. An example is the PSIbazooka, which has no real energy source of its own, rather drawing on the gauntlet for energy and amplifying its output. You can still control what energy type to use with the gauntlet, but the bazooka forsakes the number of complex attacks in favor of a very big blast.... Heh heh.

The laser pistol is a dual-wield item, meaning that it doesn't need the gauntlet to work. You can shoot enemies and use the gauntlet at the same time. It uses semi-auto fire and supports about 30 seconds of continuous fire before you have to recharge it with a quick swipe over the top with the gauntlet. This is one of the few weapons that cannot be boosted by the gauntlet.

The Disruption Beam fires a continuous beam of energy that stuns and sort of melts any enemies it touches. An overheat constraint prevents constant use, and it too must be periodically recharged with the gauntlet. 

The last weapon for this post is the first weapon you get once the action kicks off: a one-handed katana. You get this from a broken display case in one of the hastily abandoned offices. You can use it alone to hack snd slash, or use the gauntlet to surround the blade with energy for a short time.

To get an idea of what these tools will look like, check out my Sci-Fi Props Blog here:
http://hyperdragon97-props.blogspot.com/

What is Crystal Crypt?

Crystal Crypt is an original science-fiction story that I hope to develop into a hit video game. At the beginning of the story, the main character, Calvin Korman, a young former United States Air Force pilot, is helping to test a revolutionary new technology at the HELIOS Scientific Research and Development Center. This technology, a Gauntlet that grants Korman certain semi-psychic abilities, is derived from a strange living crystal that can change energy from most any form into most any other form. A mutated form of this crystal spreads through the facility via the explsion of the nuclear reactor that powers the facility. Korman must navigate the ruined halls of the facility, which are now lined with crystal and roamed by the horribly mutated humans and lab animals that were exposed to the crystal shards. These mutants are not always around, however. Most of the time, the crystals have a frosty white color, and Korman is free to navigate the ruined facility, but during specific intervals, the crysals turn blood red, and mutants start rising from their crystalline tombs, baying for Korman's blood. These timed sequences start out lasting only 30 seconds, with more time in between encounters. As you progress, these encounters become longer and more frequent. There are certain location-based enemies that must be killed to progress.  The ultimate goal is to get out alive.


All in all, it's a promising concept, which I hope survives to see the mass market.